Storybook .stories Quickstart

Code for starting a story quickly import { ComponentMeta, ComponentStory } from’@storybook/react’ exportdefault { title:’Components/COMPONENT-NAME’, component:COMPONENT-NAME, } asComponentMeta<typeofCOMPONENT-NAME> constTemplate: ComponentStory<typeofCOMPONENT-NAME> = (args) =><COMPONENT-NAME{…args}/> exportconstDefault = Template.bind({})

Unreal Quick Tips – Things I always forget

KEYBOARD SHORTCUTS Double Click on a node string to add a reroute node 3 + left click puts down a 3Vector node (can use when making colour for your material) 1 + left click puts down Constant node ASSIGNING AN ANIMATION BLUEPRINT TO YOUR METAHUMAN CHANGING PARENT BLUEPRINT CLASS Double click a blueprint to open … Read more

React – Step 1 – Installation

  NOTE: I’m on a PC. If you’re on another operating system there might be slight differences so do a google search. Right so you’ve decided you want to build a React app or perhaps you want to convert your html website to React. Great, but how do you do even get started? PART A … Read more

Website Optimisation Tip: Converting .pngs to .webp

Convert your images to .webp for better load times. Using Command Prompt navigate to the folder with your image. If you have just one image you can use this line : the 70 is the quality of the output. 0 is lowest 100 is highest cwebp -q 70 yourImageName.jpg -o yourImageName.webp If you have a … Read more

MHC Lighting Presets & Hololens2

In my research project with Lucy Bryant of the UTS Speech Pathology Department we are seeing how viable it is to use Epic Unreal’s Metahumans in combination with the  Hololens 2 for therapy.  Previous apps that have run on headsets, while intriguing and interesting for patients, have had the feedback that the ‘uncanny valley‘ feeling … Read more

Retargeting Animations From Mixamo to Metahuman

I tried watching so many tutorials on how to successfully retarget animations from Mixamo to my Metahuman and none of them helped. Eventually I realised that it was a two step process. Step 1 – retarget Mixamo to the UE4 Mannequin. Step 2 – retarget from the UE4 Mannequin to my Metahuman.  Now to start, … Read more