Unreal Quick Tips – Things I always forget

KEYBOARD SHORTCUTS

Double Click on a node string to add a reroute node

3 + left click puts down a 3Vector node (can use when making colour for your material)

1 + left click puts down Constant node

ASSIGNING AN ANIMATION BLUEPRINT TO YOUR METAHUMAN

CHANGING PARENT BLUEPRINT CLASS

Double click a blueprint to open up the editor, and from there you click File >> Reparent Blueprint 

TRANSITIONING BACK TO IDLE AT THE END OF AN ANIMATION

Within the transition rule, just right click and start typing “Time Remaining” and you will be given the option of time remaining on the animation that is playing in the State. drag off return value and type “float” change the time to 0.1 and then link up to Result.

 

CALL A FUNCTION AFTER A TIMER