Retargeting Animations From Mixamo to Metahuman

I tried watching so many tutorials on how to successfully retarget animations from Mixamo to my Metahuman and none of them helped. Eventually I realised that it was a two step process. Step 1 – retarget Mixamo to the UE4 Mannequin. Step 2 – retarget from the UE4 Mannequin to my Metahuman.  Now to start, … Read more

ES6 additions

Block Scope Before ES6 (2015), JavaScript had only Global Scope and Function Scope. ES6 introduced two important new JavaScript keywords: let and const. These two keywords provide Block Scope in JavaScript.Variables declared inside a { } block cannot be accessed from outside the block:

Javascript – Common Methods

Change text elements document.getElementById(“demo”).innerHTML = “Hello JavaScript”;   Change image elements document.getElementById(‘myImage’).src=’pic_bulboff.gif’   Change css document.getElementById(“demo”).style.fontSize = “35px”;   Change display style document.getElementById(“demo”).style.display = “none”;   Print the window <button onclick=”window.print()”>Print this page</button>        

Unreal Metahuman Creator

MAKING MYSELF IN METAHUMAN CREATOR I’ve been lucky enough to have early access to the Unreal Metahuman Creator and I’ve made myself! Of course she needs a lot more wrinkles which I couldn’t find any exact options for. None the less, not a bad start.   HOW TO GET MY METAHUMAN INTO UNREAL   To … Read more

Unreal and Hololens 2 – Step 7 UX Tools

So in your Hololens app you can add UX buttons pretty easily. I’m going to do something super simple and set up 4 buttons that are going to change the colour of an interactive cube.   STEP 1 CREATE CUBE BLUEPRINT WITH FUNCTIONS   In your Content Window select Add/Import >> Blueprint Class >> Actor … Read more

Epic Unreal Metahumans in Hololens 2

Holy Moly Metahumans RUN on the Hololens 2!   It’s just a start, lighting needs fixing and the hair quality is low, but you can see the Metahuman in the Hololens 2 and it looks pretty ace. I’m just streaming it to the HL2 headset straight from UE at the moment. I haven’t managed to … Read more