Adding plugins to your project is pretty straight forward as long as you know what folders you need to copy and where to.

  1. Go to your root project folder and create a Plugins folder if there isn’t one already
  2. Unzip the zip you downloaded for the  UXTools
    1. Navigate to the Plugins folder in the unzipped files. It will be something like >> MixedReality-UXTools-Unreal-public-0.11.x >> UXToolsGame >> Plugins >>
    2. Copy the folders named UXTools  to your project Plugins folder

     

And then the final thing is you need to go into Unreal and enable your plugins. In UE to Edit >> Plugins to bring up the Plugins Editor.

Scroll down to HoloLens and check Enabled

 

Next, ensure All is selected in the top left, and in the top right grey search box, type mixed to bring up all the Mixed Reality Plugins. Click the Enabled checkbox in the Microsoft Mixed Reality Plugins. You will be prompted to restart so go ahead and press the Restart Now button in the bottom right corner.

When you restart Unreal will build the UXTools into the project

 

 

When Unreal restarts the UXTools plugin will be in your Content Browser. If you can’t see them there (and I couldn’t when I first set up my file), you can display them by adjusting the Content Browser View Options. Select >> View Options >> Show Plugin Content. You can also Show C++ Classes, but for now turn everything else off otherwise you’ll have a tonne of folders to sift through.

 

<<<< STEP 2 – FILE SET UP         STEP 4 – CREATE A LEVEL >>>>

 

I am following the microsoft Chess app tutorial as I do this – adding in screen grabs for extra information for proper nubies, so for the original instructions go to microsoft
https://docs.microsoft.com/en-us/windows/mixed-reality/develop/unreal/tutorials/unreal-uxt-ch1

 

Before starting

 

have the following PROGRAMS installed.

HAVE THE FOLLOWING PLUGINS READY TO INSTALL

Download the following plugins so that you have them ready to copy to your Plugins folder once you have created your project. I’ll remind you later, but to find instructions on how to install plugins, see the Blog post titled Adding Plugins To Your Unreal Project

HAVE THE HOLOLENS 2 TARGET PLATFORM INSTALLED

To do this,

>> go to the Epic Games Launcher

>> click on the Library button at the top of the page

>>click on the arrow button next to launch on the 4.26.1 icon

>> go to options

 

>> scroll down until you get to the Target Platform section and ensure that Hololens 2 is ticked.

>> if it isn’t ticked, tick it and hit the apply button. The download will start for you.

STEP 2 – FILE SET UP >>>>