Dictation Recognizer – Unity

using UnityEngine;
using UnityEngine.Windows.Speech;

public class SpeechRecogniser: MonoBehaviour
{
protected DictationRecognizer dictationRecognizer;

void Start()
{

}

// CALL THIS FUNCTION WHEN YOU WANT TO START LISTENING TO DICTATION
public void startDictationRequest(){

// THIS IS REALLY IMPORTANT!!
// If you are using the MRTK and have phrase recognition running, then you can't use both at once,
// so you need to turn it off with the following line
if (PhraseRecognitionSystem.Status == SpeechSystemStatus.Running)
{
PhraseRecognitionSystem.Shutdown();
}

StartDictationEngine();

}

// CALL THIS FUNCTION WHEN YOU WANT TO STOP LISTENING TO DICTATION
public void stopDictationRequest(){

// THIS IS REALLY IMPORTANT!!
// If you are using the MRTK and turned off phrase recognition to enable dictation
// you need to turn it back ON again with the following line
if (PhraseRecognitionSystem.Status != SpeechSystemStatus.Running)
{
PhraseRecognitionSystem.Restart();
}

CloseDictationEngine();
}

private void DictationRecognizer_OnDictationHypothesis(string text)
{

// So in here is the hypothesised text. It's quick, like as fast as it's spoken you'll get the string passed in here
// but it's slightly less accurate. So test what you get and see if it's close enough,
// otherwise do your checking for your phrases in the OnDictationResult method

if(text.Contains("your required phrase here")){
do something here
}
}

private void DictationRecognizer_OnDictationComplete(DictationCompletionCause completionCause)
{
switch (completionCause)
{
case DictationCompletionCause.TimeoutExceeded:
case DictationCompletionCause.PauseLimitExceeded:
case DictationCompletionCause.Canceled:
case DictationCompletionCause.Complete:
// Restart required
CloseDictationEngine();
StartDictationEngine();
break;
case DictationCompletionCause.UnknownError:
case DictationCompletionCause.AudioQualityFailure:
case DictationCompletionCause.MicrophoneUnavailable:
case DictationCompletionCause.NetworkFailure:
// Error
CloseDictationEngine();
break;
}
}

private void DictationRecognizer_OnDictationResult(string text, ConfidenceLevel confidence)
{

// Debug.Log("Dictation result: " + text);
if(text.Contains("in")){
messageText.text = "RESULT CONTAINS IN : " + text;
}else{
// Debug.Log("RESULT does not CONTAIN IN!!!");
}
}
private void DictationRecognizer_OnDictationError(string error, int hresult)
{
messageText.text = "Dictation error : " + error;
Debug.Log("Dictation error: " + error);
}
private void OnApplicationQuit()
{
CloseDictationEngine();
}
private void StartDictationEngine()
{
Debug.Log("StartDictationEngine");
dictationRecognizer = new DictationRecognizer();
dictationRecognizer.DictationHypothesis += DictationRecognizer_OnDictationHypothesis;
dictationRecognizer.DictationResult += DictationRecognizer_OnDictationResult;
dictationRecognizer.DictationComplete += DictationRecognizer_OnDictationComplete;
dictationRecognizer.DictationError += DictationRecognizer_OnDictationError;
dictationRecognizer.Start();
}
public void CloseDictationEngine()
{
if (dictationRecognizer != null)
{
dictationRecognizer.DictationHypothesis -= DictationRecognizer_OnDictationHypothesis;
dictationRecognizer.DictationComplete -= DictationRecognizer_OnDictationComplete;
dictationRecognizer.DictationResult -= DictationRecognizer_OnDictationResult;
dictationRecognizer.DictationError -= DictationRecognizer_OnDictationError;
if (dictationRecognizer.Status == SpeechSystemStatus.Running)
{
dictationRecognizer.Stop();
}
dictationRecognizer.Dispose();
}
}