Right, so classes have a number of methods in them and it can get a bit confusing as to when each of them are called, especially when you require a very specific sequence of events to occur.

So let’s say that you are instantiating a prefab from a class method.

 yourPrefab yPre = Instantiate(yourPrefab, transform.position, transform.rotation);
        ast.gameObject.name = "Asteroid_" + i.ToString("00");
        // Find a good location for the Asteroid to spawn
        Vector3 pos;
            pos = ScreenBounds.RANDOM_ON_SCREEN_LOC;
        } while ((pos - PlayerShip.POSITION).magnitude < MIN_ASTEROID_DIST_FROM_PLAYER_SHIP);

        ast.transform.position = pos;
        ast.size = asteroidsSO.initialSize;