KEYBOARD SHORTCUTS
Double Click on a node string to add a reroute node
3 + left click puts down a 3Vector node (can use when making colour for your material)
1 + left click puts down Constant node
ASSIGNING AN ANIMATION BLUEPRINT TO YOUR METAHUMAN
CHANGING PARENT BLUEPRINT CLASS
Double click a blueprint to open up the editor, and from there you click File >> Reparent Blueprint
TRANSITIONING BACK TO IDLE AT THE END OF AN ANIMATION
Within the transition rule, just right click and start typing “Time Remaining” and you will be given the option of time remaining on the animation that is playing in the State. drag off return value and type “float” change the time to 0.1 and then link up to Result.
CALL A FUNCTION AFTER A TIMER